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Laws of Motion: an interactive mechanics course

Laws of Motion is an interactive physics mechanics course that starts with a cart on a track and ends with projectiles. Its 25 short sections cover speed, velocity and acceleration on velocity-time graphs, forces and free-body diagrams, resultant force, Newton's three laws, mass and weight, friction and air resistance, momentum and collisions, impulse, the equations of motion and projectile motion, with a simulation or practice question in most of them.

Every law comes with something to push: hold a button to apply a force to a cart and watch F = ma draw its velocity-time graph, or crash two trolleys and see momentum shared between them.

What the course covers

SectionsTopicWhat you do
1 to 3Why things move, velocity and accelerationRead an acceleration or a distance off a velocity-time graph
4 to 7Forces, free-body diagrams and resultant forceLabel the forces on a free-body diagram, then find a resultant
8 to 10Newton's first and second lawsSolve F = ma for a force, mass or acceleration
11 to 14Weight and mass, friction and air resistanceSort facts into mass or weight, then match free-body diagrams to a skydive
15 to 16Newton's third lawMatch each force to its third-law partner
17 to 20Momentum, collisions and impulseUse conservation of momentum, then Ft = Δp
21 to 22The equations of motion (SUVAT)Choose the right equation for each problem
23 to 25Projectile motion, and which law?Find the flight time or range of a ball fired off a cliff

Describing motion

Velocity is speed in a direction. On a velocity-time graph, the gradient is the acceleration and the area underneath is the distance travelled, two facts the course comes back to again and again.

y = 2 x
0.511.522.533.544.555.56-22468101214(5 s, 10 m/s)
Drag to pan, scroll to zoom. x from 0 to 6, y from -2.4 to 14.4.

Here x is time in seconds and y is velocity in metres per second. The gradient is 10 ÷ 5 = 2 m/s², the acceleration. The area of the triangle under the line up to 5 s is ½ × 5 × 10 = 25 m, the distance travelled.

Forces and Newton's laws

Forces are drawn as arrows on free-body diagrams and combined into one resultant force. Newton's first law says nothing changes its motion without a resultant force; the second says how much it changes; the third says forces come in equal and opposite pairs acting on different objects.

F=maNewton's second law: resultant force (N) = mass (kg) × acceleration (m/s²)

Momentum and the equations of motion

Momentum, mass times velocity, is conserved in collisions, and a force acting over a time changes it by Ft = Δp, which is why crumple zones and airbags work. For constant acceleration, the five SUVAT equations link displacement, velocities, acceleration and time, and the course uses them to solve projectile problems. See our SUVAT equations guide for all five with worked examples.

Try a question from the course

On the graph above the line is straight, so the acceleration is steady: gradient = change in velocity ÷ time = 10 ÷ 5 = 2 m/s². For distance, find the area under the line. It is a triangle, so ½ × base × height = ½ × 5 × 10 = 25 m.

Now read a new velocity-time graph, then press Mark to check your answer in the course.

Read an acceleration (slope) or a distance (area) off a random velocity-time graph.

Press Mark to have your answer marked in the Laws of Motion course.

Who this course is for

  • GCSE physics students revising forces, Newton's laws, momentum and velocity-time graphs.
  • A-level and other advanced students working on SUVAT, impulse and projectiles in physics or maths mechanics.
  • Anyone who wants to understand why seatbelts, parachutes and rockets work the way they do.

What you need to know first

The course page suggests Algebra first: you need to rearrange formulas such as F = ma and work with negative numbers for direction. Projectiles use the equations of motion in two directions, which the course explains step by step.

How long it takes

There are 25 sections and most take a few minutes. Learners without a plan can open two sections of a course a day, in order, so the whole course takes 13 days. A plan removes the daily limit and lets you go straight to any topic, such as momentum or projectiles.

Interactive calculatorProjectile Motion CalculatorLaunch a projectile at any speed and angle and see its path, flight time and range.

Common questions

Is this mechanics course free?
You can take every section without paying, two sections a day, in order. A plan removes the daily limit and opens any section straight away.
What are Newton's three laws of motion?
First, an object stays still or keeps moving at a steady velocity unless a resultant force acts on it. Second, resultant force equals mass times acceleration, F = ma. Third, when one object exerts a force on another, the second exerts an equal and opposite force back.
What does a velocity-time graph show?
How velocity changes over time. Its gradient is the acceleration, and the area under it is the distance travelled.
What is the difference between mass and weight?
Mass measures how much stuff something is made of, in kilograms, and does not change from place to place. Weight is the force of gravity on it, in newtons, so it changes from planet to planet.
What is momentum?
Mass multiplied by velocity, in kg m/s. In a collision with no outside forces, the total momentum before equals the total momentum after.
Does the course cover SUVAT?
Yes. Sections 21 and 22 introduce the equations of motion and how to choose one, and sections 23 and 24 use them for projectiles.

Revision cards

Say the answer first, then flip the card to check it.

Where to go next

  • Solve it

    SUVAT Calculator

    Solve any equation of motion from three known values

    Open the tool
  • Learn it

    Laws of Motion

    Newton's laws, momentum, and the forces that shape our world

    Start the course
  • Test it

    GCSE Physics Higher

    A new exam-style paper every day, with instant marking and a mark scheme

    Start today's paper
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