PC Components: an interactive computer hardware course
PC Components is an interactive computer hardware course that takes a gaming PC apart and explains every part. In 36 sections it covers the CPU, its cores, threads and clock speed, the fetch, decode, execute cycle, cache, RAM, hard drives and SSDs, the GPU, the motherboard, sizes and compatibility, the power supply, cooling and airflow, overclocking, booting, and the buses and bottlenecks that link it all.
It opens with a 3D PC that comes apart in an exploded view, lights up each part with what it does and rebuilds itself. Most sections then put real numbers on that part, so you can compare specs instead of trusting the box.
What the course covers
| Sections | Topic | What you do |
|---|---|---|
| 1 to 3 | Inside a PC, and meeting the parts | Match each part to its job |
| 4 to 7 | Cores, threads, clock speed, and fetch, decode, execute | Pick the better CPU for a job, then trace a short program |
| 8 to 11 | Cache and RAM | Rank memory by speed and size, then work out RAM bandwidth |
| 12 to 14 | Hard drives and SSDs, and loading a game | Work out how long a drive takes to load data |
| 15 to 16 | The GPU | Sort tasks into CPU work and GPU work |
| 17 to 20 | The motherboard, form factors and compatibility | Find each slot, then spot the part that does not fit a build |
| 21 to 25 | The power supply, CPU cooling and case airflow | Size a PSU with headroom, then set the case fans |
| 26 to 31 | Overclocking, binning and doing it safely | Work out the power after an overclock, then sort BIOS and software settings |
| 32 to 36 | Booting, buses, bottlenecks and a review | Order the boot steps, then find the bottleneck in a chain of parts |
Processing and memory
A CPU core runs instructions in the fetch, decode, execute cycle; more cores help work that splits up, and a higher clock speed helps work that cannot. Because a trip to RAM takes hundreds of clock ticks, the CPU keeps recent data in fast on-chip cache. RAM holds what is running, and its bandwidth doubles in dual channel. Our guides to random access memory and storage devices go deeper on both.
Graphics, boards and power
A GPU has thousands of simple cores for drawing millions of pixels at once. The motherboard joins every part, and parts must match: the CPU socket, the RAM type, the board size and the power plugs. The power supply should cover the full-load draw plus about 30% headroom, and almost every watt ends up as heat that the coolers and case fans must carry away.
Pushing it further
Overclocking runs a part faster than rated, but power rises faster than speed because voltage counts twice, roughly P ∝ V²f. The course explains binning, why two chips of the same model overclock differently, and how to push safely in small steps while watching temperatures.
Try a question from the course
Match the CPU to the work. A video export splits into many chunks that can run at once, so more cores win: a 16-core CPU at 4.5 GHz beats an 8-core at 5.0 GHz. Much of a game's logic runs on one thread, so there the faster clock wins instead.
Now pick the better CPU for a new job, then press Mark to check your answer in the course.
Pick the better of two CPUs for a job that splits up or one that runs on one thread (ChoiceQuiz), random specs.
Press Mark to have your answer marked in the PC Components course.
Who this course is for
- First-time PC builders who want to choose parts with confidence and avoid incompatible ones.
- GCSE and A-level computing students revising the CPU, cache, memory, storage and the fetch, decode, execute cycle.
- Gamers and creators who want to know which upgrade will actually make a difference.
What you need to know first
The course page suggests the Binary, Hexadecimal & Decimal course first, since bits and bytes come up throughout. A few practices use simple multiplication and division with GB/s and watts.
How long it takes
There are 36 sections and most take a few minutes. Learners without a plan can open two sections of a course a day, in order, so the whole course takes 18 days. A plan removes the daily limit and lets you go straight to any part, such as power supplies or overclocking.
Common questions
Is this computer hardware course free?
What are the main components of a PC?
Are more cores or a higher clock speed better?
How do I choose a power supply?
Is overclocking safe?
What is a bottleneck in a PC?
Revision cards
Say the answer first, then flip the card to check it.
Where to go next
- Solve it
CPU Simulator
Step through fetch, decode and execute in assembly
Open the tool - Learn it
PC Components
CPUs, GPUs and RAM: understand what makes a computer tick
Start the course - Test it
GCSE Computer Science
A new exam-style paper every day, with instant marking and a mark scheme
Start today's paper